Letter to the Editor

E-game in Healthcare: As an E-intervention to Promote Public Health

Abstract

E-game in Healthcare: As an E-intervention to Promote Public Health

Catwell L, Sheikh A (2009). Evaluating eHealth Interventions: The Need for Continuous Systemic Evaluation. PLoS Med, 6(8):e1000126.

Graham ML, Uesugi KH, Niederdeppe J, Gay GK, Olson CM (2014). The Theory, Development, and Implementation of an e-Intervention to Prevent Excessive Gestational Weight Gain: e-Moms Roc. Telemed J E Health, 20 (12):1135-42.

Graafland M, Ten Cate O, van Seventer JP, Schraagen JM, Schijven MP (2015). Mapping the Demand for Serious Games in Postgraduate Medical Education Using the Entrustable Professional Activities Framework. Games Health J, 4(5):381-6.

Koch C, Buice MA (2015). A Biological Imitation Game. Cell, 163(2):277-80.

Baranowski T, Blumberg F, Buday R, DeSmet A, Fiellin LE, Green CS, et al. (2015). Games for Health for Children-Current Status and Needed Research. Games Health J, 5(1):1-12.

Singh J, Badr MS, Diebert W, Epstein L, Hwang D, Karres V, et al(2015). American Academy of Sleep Medicine (AASM) Position Paper for the Use of Telemedicine for the Diagnosis and Treatment of Sleep Disorders. J Clin Sleep Med, 11(10):1187-98.

Ajami S, Sarbaz M (2014). The necessity of the use of mobile and wireless communications systems in hospital disasters. Health Information Management, 11(6):665-6. In Persian.

Jahangiry L, Shojaeizadeh D, Abbasalizad-Farhangi M, Yaseri M, Mohammad K, Najafi M, et al. (2015). Interactive web-based lifestyle intervention and metabolic syndrome: findings from the Red Ruby (a randomized controlled trial). Trials, 16:418.

Donner A, Goldstein D, Loughran L (2008). Health e-Games Market Report: Status and Opportunities. San Francisco, CA: Physic Ventures

Aresti-Bartolome N, Garcia-Zapirain B (2015). Cognitive rehabilitation system for children with autism spectrum disorder using serious games: A pilot study. Biomed Mater Eng, 26 Suppl 1:S811-24.

Files
IssueVol 45 No 12 (2016) QRcode
SectionLetter to the Editor
Keywords
No keywords##

Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
How to Cite
1.
KARAMI M, HAFIZI N. E-game in Healthcare: As an E-intervention to Promote Public Health. Iran J Public Health. 2016;45(12):1662-1664.