The Role of Digital Games in Cognitive Rehabilitation for the Elderly: An Alternative to Traditional Treatment
Abstract
No Abstract.
1. Bu L, Wanqing Z, Hong C, WeiCheng P, and Li H (2025). Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health. Ergonomics:1-20.
2. Khezri A, Manieh F (2021). Investigation into effects of Lumosity on working memory, visual Memory and executive functions among the elderly. Shenakht Journal of Psychology and Psychiatry, 8(3):25-38.
3. Solat R, Firoozi M (2019). Video games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly. Rooyesh-e-Ravanshenasi Journal(RRJ), 8 (9):49-60.
4. Yu R, Leung G, Woo J (2021). Randomized Controlled Trial on the Effects of a Combined Intervention of Computerized Cognitive Training Preceded by Physical Exercise for Improving Frailty Status and Cognitive Function in Older Adults. Int J Environ Res Public Health, 18(4) :1396.
5. Shahmoradi L, Mohammadian F, Rahmani Katigari M (2022). A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects. Behavio Neurol, 2022 (1):2017975.
6. Rezaei S, Youseefi-afrashteh M, Morovati Z (2021). The Effectiveness of Computerized Cognitive Empowerment on Attentional Functions, Concentration and Cognitive Effort in the elderly. Cognitive Psychology Journal, 9 (2):16-30.
7. West GL, Zendel BR, Konishi K, et al (2017). Playing Super Mario 64 increases hippocampal grey matter in older adults. PLoS One, 12 (12):e0187779.
8. Torpil B, Şahin S, Pekçetin S, Uyanık M (2020). The Effectiveness of a Virtual Reality-Based Intervention on Cognitive Functions in Older Adults with Mild Cognitive Impairment: A Single-Blind, Randomized Controlled Trial. Games Health J, 10 (2):109-114.
9. Pallavicini F, Pepe A, Mantovani F (2022). The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Cyberpsychol Behavio Soc Netw, 25 (6):334-354.
10. Zhang F (2016). Cognitive benefits of older adults' digital gameplay: A critical review. Gerontechnology, 15:3-16.
2. Khezri A, Manieh F (2021). Investigation into effects of Lumosity on working memory, visual Memory and executive functions among the elderly. Shenakht Journal of Psychology and Psychiatry, 8(3):25-38.
3. Solat R, Firoozi M (2019). Video games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly. Rooyesh-e-Ravanshenasi Journal(RRJ), 8 (9):49-60.
4. Yu R, Leung G, Woo J (2021). Randomized Controlled Trial on the Effects of a Combined Intervention of Computerized Cognitive Training Preceded by Physical Exercise for Improving Frailty Status and Cognitive Function in Older Adults. Int J Environ Res Public Health, 18(4) :1396.
5. Shahmoradi L, Mohammadian F, Rahmani Katigari M (2022). A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects. Behavio Neurol, 2022 (1):2017975.
6. Rezaei S, Youseefi-afrashteh M, Morovati Z (2021). The Effectiveness of Computerized Cognitive Empowerment on Attentional Functions, Concentration and Cognitive Effort in the elderly. Cognitive Psychology Journal, 9 (2):16-30.
7. West GL, Zendel BR, Konishi K, et al (2017). Playing Super Mario 64 increases hippocampal grey matter in older adults. PLoS One, 12 (12):e0187779.
8. Torpil B, Şahin S, Pekçetin S, Uyanık M (2020). The Effectiveness of a Virtual Reality-Based Intervention on Cognitive Functions in Older Adults with Mild Cognitive Impairment: A Single-Blind, Randomized Controlled Trial. Games Health J, 10 (2):109-114.
9. Pallavicini F, Pepe A, Mantovani F (2022). The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Cyberpsychol Behavio Soc Netw, 25 (6):334-354.
10. Zhang F (2016). Cognitive benefits of older adults' digital gameplay: A critical review. Gerontechnology, 15:3-16.
| Files | ||
| Issue | Vol 55 No 1 (2026) | |
| Section | Letter to the Editor | |
| DOI | https://doi.org/10.18502/ijph.v55i1.20987 | |
| Rights and permissions | |
|
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. |
How to Cite
1.
Ahadi M, Madadizadeh F. The Role of Digital Games in Cognitive Rehabilitation for the Elderly: An Alternative to Traditional Treatment. Iran J Public Health. 2026;55(1):182-184.



