<?xml version="1.0"?>
<Articles JournalTitle="Iranian Journal of Public Health">
  <Article>
    <Journal>
      <PublisherName>Tehran University of Medical Sciences</PublisherName>
      <JournalTitle>Iranian Journal of Public Health</JournalTitle>
      <Issn>2251-6085</Issn>
      <Volume>47</Volume>
      <Issue>10</Issue>
      <PubDate PubStatus="epublish">
        <Year>2018</Year>
        <Month>10</Month>
        <Day>06</Day>
      </PubDate>
    </Journal>
    <title locale="en_US">Computer Game Addiction and Loneliness in Children</title>
    <FirstPage>1504</FirstPage>
    <LastPage>1510</LastPage>
    <AuthorList>
      <Author>
        <FirstName>H&#xFC;lya</FirstName>
        <LastName>K&#xD6;K  EREN</LastName>
        <affiliation locale="en_US">Dept. of Psychiatric Nursing, Faculty of Health Sciences, Eski&#x15F;ehir Osmangazi University, Eski&#x15F;ehir, Turkey</affiliation>
      </Author>
      <Author>
        <FirstName>&#xD6;zlem</FirstName>
        <LastName>&#xD6;RSAL</LastName>
        <affiliation locale="en_US">Dept. of Public Health Nursing, Faculty of Health Sciences, Eski&#x15F;ehir Osmangazi University, Eski&#x15F;ehir, Turkey</affiliation>
      </Author>
    </AuthorList>
    <History>
      <PubDate PubStatus="received">
        <Year>2018</Year>
        <Month>10</Month>
        <Day>06</Day>
      </PubDate>
    </History>
    <abstract locale="en_US">Background: We aimed to determine the level of computer game addiction and loneliness among 9-10-yr-old children.
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Methods: The study was conducted with 4th-grade students at a primary school, located at the city center, during 2017-2018 academic years. There was no sampling in the research, all 4th-grade students of the school were reached. &#x201C;Personal Information Form&#x201D;, &#x201C;Computer Game Addiction Scale&#x201D; and &#x201C;UCLA Loneliness Scale&#x201D; were used for collecting data. Mann Whitney U test, Kruskal Wallis test, and Correlation Analysis were used to evaluate the data of the research.
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Results: 50.7% (n=104) of the students were female, most frequent number of sister/brother was one 39.0% (n=80), both their mother 31.7% (n=65) and their father 34.1% (n=69) were mostly high school graduated. The average scores that students got from the scales were; 48.66&#xB1;.27.02 (min.: 21.00, max.: 105) for &#x201C;Computer Game Addiction Scale&#x201D; and 40.55&#xB1;8.50 (min: 22.00, max.: 64) for &#x201C;UCLA Loneliness Scale&#x201D;. A weak, positive and significant relationship was found between students&#x2019; loneliness scale scores and computer game addiction scale scores (r=0.357; P&lt;0.000).
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Conclusion: A significant relationship was found between students&#x2019; computer game addiction and loneliness. It is suggested to perform children&#x2019;s loneliness and computer game addiction assessments, evaluate effectiveness and establish a rehabilitating treatment system among school-hospital-family for abnormal cases.
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&#xA0;</abstract>
    <web_url>https://ijph.tums.ac.ir/index.php/ijph/article/view/14912</web_url>
    <pdf_url>https://ijph.tums.ac.ir/index.php/ijph/article/download/14912/6158</pdf_url>
  </Article>
</Articles>
